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Occupancy and Register Pressure
Occupancy measures how many warps are resident relative to an SM’s limit. Registers, shared memory and launch shape constrain it, but higher occupancy is not always faster.
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CUDA, Triton & Kernel EngineeringExplain occupancy and register pressure: launch bounds, spills, the calculator, and why 50% occupancy can beat 100%.→CUDA, Triton & Kernel EngineeringYou added three local variables to a working kernel and it got 30 percent slower. Explain what happened and how you would confirm it.→GPU & Accelerator ArchitectureA kernel runs at 25% occupancy. Is that a problem? Walk me through what occupancy buys and when you would leave it low on purpose.→GPU & Accelerator ArchitectureWalk me through the CUDA execution model: what are grids, blocks and warps, and what does the hardware actually schedule?→CUDA, Triton & Kernel EngineeringHere is an Nsight Compute report for a slow kernel. Read it, name the bottleneck, and tell me what you would change.→CUDA, Triton & Kernel EngineeringA CUDA upgrade improves warm runs but slows the first request. Would you ship it?→
