← 🩺 Fleet Reliability & Observability
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Node Health Checks and Burn-In
The cheapest failure is the one caught before a job starts. A GPU fleet runs three kinds of check: a burn-in of days on new or repaired hardware to shake out the parts that die young, a pre-flight suite of minutes before a node is handed to a job, and continuous checks during the job. Each test has an expected number (a GEMM within a few percent of the fleet median, an all-reduce at rated bus bandwidth, a NIC at line rate, a memory test with zero errors), and a node that misses any of them goes to quarantine. This page gives the suites, the numbers, and the arithmetic that justifies the time they cost.
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Kubernetes, Slurm & GPU SchedulingWhat do you run on a GPU node before you let a job land on it, how long does it take, and what happens on failure?→GPU Fleet Reliability & ObservabilityA new GPU node arrives. What do you run before it serves a customer, and what does each test actually catch?→Hardware, Cabling & Cluster Build-OutA node fails burn-in twice and passes on the third attempt. Do you accept it?→Hardware, Cabling & Cluster Build-Out512 GPUs are installed and the vendor wants sign-off. Design the acceptance test.→Networking, Interconnects & StorageHow do you establish that the link between two GPU nodes is healthy, and what numbers should each test return?→GPU Fleet Reliability & ObservabilityDesign the controller that decides whether a GPU node is healthy. What are its states, and how do you tune its false-positive rate?→
