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Incident Response for GPU Fleets

An incident on a GPU fleet is a training run that stopped, a serving endpoint burning its error budget, or a fleet-wide symptom nobody has explained yet. The response has a shape: detect, stabilize, diagnose, repair, return through the gate, write it up. The stabilizing move (drain the node, restart from checkpoint, or shift traffic) comes before the diagnosis, because a frontier run loses more per minute than any investigation is worth. This page gives the triage order, the 3am decision tree, the spare-capacity arithmetic behind drain-and-replace, and what a fleet postmortem has to contain.

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