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Microsoft Distributed Training & Parallelism interview questions

Practise distributed training & parallelism for Microsoft AI Infrastructure Engineer roles. DDP, ZeRO and FSDP, tensor, pipeline, context and expert parallelism, collectives and their cost, MFU, activation checkpointing, elastic and fault-tolerant training, checkpoint economics and the RL post-training stack. Owning the training run at cluster scale. Questions tagged to Microsoft appear first, followed by additional practice from our Distributed Training & Parallelism track. Company tags indicate preparation relevance, not confirmed interview appearances. Confirm the current interview format with your recruiter.

PREPARATION CONTEXT · Operating high-scale training clusters with InfiniBand or Kubernetes (MAI HPC posting). Sources and confidence in the Microsoft guide →

Distributed Training & Parallelism questions tagged to Microsoft

4 questions · 2 unlocked for you

Additional Distributed Training & Parallelism practice

These questions cover the same topic and are not tagged to Microsoft. Use them to practise applying the ideas in a different situation.

15 questions · 8 unlocked for you

Concepts for Distributed Training & Parallelism preparation

These concept explanations cover the ideas used in the questions. Check each card for its access level.

Foundational
Data Parallelism and DDPReplicas combine gradients from different data. Follow a two-worker update, fix unequal-token weighting, and see why queued gradient buckets can leave more than one reduction exposed.
Core
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ZeRO and FSDPZeRO and FSDP reduce replicated training state by distributing it across workers. The memory saving comes with communication and temporary-buffer costs.
Advanced
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Tensor ParallelismTensor parallelism splits operations within a layer across GPUs. Derive the column/row matrix split, count training and inference collectives, and choose a group size from memory, latency and actual interconnect performance.
Advanced
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Pipeline Parallelism and the BubblePipeline parallelism assigns groups of layers to different devices. Microbatches keep stages busy, while the schedule controls idle periods and activation memory.
Advanced
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Context and Sequence ParallelismContext parallelism distributes a long sequence across devices. Attention then exchanges the information each rank needs instead of keeping the whole sequence locally.
Advanced
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Expert Parallelism for MoEExpert parallelism places different MoE experts on different devices. Routing tokens between them adds communication and makes uneven expert demand a performance concern.
Foundational
Collective Communication PrimitivesFollow small vectors through all-reduce, reduce-scatter, all-gather and all-to-all. Separate the result each worker needs from the algorithm-specific byte count and measured completion time.
Advanced
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Ring vs Tree All-ReduceTrace one chunk through a ring, separate byte balance from startup rounds, and compare tree depth without assuming identical bandwidth. Use measured message sizes and topology to choose.
MICROSOFT DISTRIBUTED TRAINING & PARALLELISM FAQ

This collection includes practice questions such as "Explain ZeRO stages 1, 2 and 3. How much memory does each stage leave per GPU for a 70B model?", "FSDP or DeepSpeed ZeRO-3: which would you pick for a new training codebase today, and why?", "At 16,000 GPUs something fails every few hours. How do you choose the checkpoint interval, and what does the write have to look like?". Company tags describe relevance to preparation; they do not confirm that Microsoft asked these questions. Check each question for answer access.

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