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🧮 Napkin Math & Capacity
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Capacity Planning and Utilization

Capacity planning for GPUs is deciding how many to have next quarter given that they cost money whether busy or not, that demand arrives in bursts, and that a queue near saturation produces waits that grow without bound. This page works the planning arithmetic for a serving fleet (peak demand, headroom, the p99 penalty of running hot) and a training platform (job mix, queue wait, the value of a shared pool), and gives the queueing intuition that makes 70% look full. The number that decides everything is utilization, and it has a ceiling set by latency, not by hardware.

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